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You’ll also need to download the accompanying mod master files for VRMod, then copy the GarrysMod folder from that archive (vrmod-module-master/install) to your main Steam games directory (C:\Steam\steamapps\common by default). Next, go to the Steam Workshop for Garry’s Mod, then find and subscribe to addons called VRMod - Experimental Virtual Reality and Half-Life 2 Campaign. To play Half-Life 2 in VR, you first need to install both Half-Life 2 and Garry’s Mod on your PC. Still, once you get in and get past the faff, it’s a pretty impressive VR experience. You should know that you can’t save or load your game in this version (you can respawn instead), and need to manually select which level you play. Instead, there’s a clever workaround that involves using the silliness sandbox Garry’s Mod alongside Half-Life 2. A fully fleshed-out VR mod has seemingly been in the works forever, so it’s best not to hold out hope for that. Playing Half-Life 2 in VR is a little more complicated. The team plans to improve them with future updates.(Image credit: Valve) How to Play Half-Life 2 in VR Right now the reload gestures are unpolished but functional. For example, to reload the revolver, one has to tilt the barrel up to dump out the spent cartridges and then use a quick flicking motion to snap the chamber back into place (see the video below). The mod will incorporate the motion controllers so that weapons can be held at any angle and reloading will be done through realistic movements. However, the hack works to overcome the problem of the current APIs not being compatible with DX9, so they used it. He actually created the technique for a different project that he has been working on that he did not disclose but did say was nearing release. To overcome this project-stopping obstacle, Marulu created a hack that transfers frames to the APIs in the new headsets. Valve thus abandoned and left it in the DK2 ‘extended’ state based on a old SteamVR version.” “Oculus and SteamVR both need DirectX 10+. “The Source engine is DirectX 9 only which does not allow texture sharing and is not supported by any of the new VR APIs ,” Marulu told R2VR. Road to VR spoke to the Half-Life: VR developers about the hurdles of bringing the mod to modern VR headsets. The original mod team brought two new members, Marulu and Street Rat, to the team to help with the project. While it is still playable on old development kits like the Rift DK1, it lacks some of the dependencies that current VR headsets require. The original mod was abandoned due to Valve not keeping up with VR implementation on its Source engine. It will have remastered graphics and lighting and new “realistic weapon interactions.” There is an effort underway to get it offered on Stream. It is actually a revival of the HLVR mod from 2013 and not a Valve effort. Half-Life 2: VR is coming to the Oculus and HTC Vive.
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